The Undying

The Seeker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st false life, inflict wounds
2nd gentle repose, silence
3rd speak with dead, revivify
4th aura of life, death ward
5th contaigion, raise dead

Indoctrine in Death

Starting a 1st level, you have advantage on saving throws against diseases, you know the spare the dying cantrip, and you can feed off the passing of mortals, recycling forces of animation. The first time a creature dies within 30 feet of you, you regain one of your warlock spell slots if you have expended any. You can't regain spell slots again in this way until you finish a short or long rest.

Undead Fortitude

Beginning at 6th level, when you are reduced to 0 hit points by an effect that does not cause radiant damage and is not a critical hit, you instead drop to 1 hit point. Once you use this feature, you can't use it again until you finish a short or long rest.


At 10th level, you age only 1 year for every 10 years that pass, and you can't be aged magically. In addition, you gain resistance to necrotic and poison damage.

Touch of the Reaper

Beginning at 14th level, you gain the ability to chill a creature to their spirit. As an action, you can make a melee spell attack against a creature. If you hit them, they take 6d6 cold damage, and must succeed on a Constitution saving throw or be paralyzed for one minute. They can repeat the saving throw at the end of each of their turns, ending the effect on a success.

Once you use this feature, you can't use it again until you finish a short or long rest.

Eldritch Invocations

Apprentice of the Grave
Prerequisite: 5th level, Undying patron
You can cast animate dead twice using warlock spell slots, and regain the ability to do so after you finish a long rest.

Strike One
Prerequisite: Undying patron
When you die, your patron will revive you in 1d10 hours. Once this happens you must replace this invocation with another, and you can't take this invocation again.

The Scythe Grim
Prerequisite: Pact of the Blade feature, Undying patron
You can great a curved, handled glaive using your Pact of the Blade feature, with the blade at a right angle to the staff. When you hit a creature with it, you can expend a spell slot to deal an additional 2d6 necrotic damage to the target per spell level, and you knock the target prone if it is Huge or smaller.

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