Deep Stalker MagicAt 3rd level, you have darkvision out to a range of 90 feet. If you already have darkvision, you increase its range by 30 feet. You also gain access to additional spells at 3rd, 5th, 9th, 13th, and 15th level. Once you gain a deep stalker spell, it counts as a ranger spell for you but doesn't count against the number of rangers spells you know.
Underdark ScoutAt 3rd level, you master the art of the ambush. On your first turn during combat, you gain a +10 bonus to your speed and if you use the attack action on that turn, you can make one additional attack. You are also adept at evading creatures that rely on darkvision. Such creatures gain no benefit when attempting to detect you in dark and dim conditions. Additionally, when the DM determines if you can hide from a creature, that creature gains no benefit from its darkvision. Extra AttackBeginning at 5th level, you can attack twice instead of once whenever you take the Attack action on your turn Iron MindAt 7th level, you gain proficiency in Wisdom saving throws. Stalker's FlurryStarting at 11th level, once on each of your turns when you miss with an attack, you can make another attack Stalker's DodgeAt 15th level, whenever a creature attacks you and does not have advantage, you can use your reaction to impose disadvantage on the creature's attack roll against you. You can use this feature before or after the attack roll is made, but it must be used before the outcome of the roll is determined. |
Deep Stalker
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