Improved Critical

At 3rd level, your weapon attacks now score a critical hit on a roll of 19 or 20.

Remarkable Athlete

At 7th level, you can dd half your proficiency bonus (round up) to any Strength, dexterity, or Constitution check you make that doesn't already use you proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Additional Fighting Style

At 10th level, you choose a second option from the Fighting Style class feature.

Superior Critical

At 15th level, your weapon attacks score a critical hit on rolls of 18, 19, or 20.


At 18th level, you regain hit points equal to 5 + your Constitution modifier at the start of each of your turns, as long as you have less than half your maximum hit points left. You don't gain this benefit if you have 0 hit points.

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