Kobold are small reptilian humanoids that are distantly related to dragons. They range from 2' to 2'6" tall and weigh between 20-30 pounds. Their heads are similar in shape to crocodiles and the scales on their bodies are smooth. The color of their scales range from rusty brown to reds, though occasionally a different color of scales can occur. Their eyes are usually a shade of red and glows. They have tiny horns on their head that are normally an ivory white color. Kobolds shed their skin once a season and are meticulous in hygiene when it comes to their claws, horns, and teeth. If they lose a tooth it can grow back over a short period of time.

Kobolds are omnivores that aren't too picky with what they eat, allowing them, when desperate, to eat things like dirt, egg shells, bark, and even their siblings in extreme cases.

Kobolds favor caves and underground dungeons and live in tribes regardless of if they serve a dragon or not. Because of their short life expectancy, the tribe is of greater importance than the individual most times, that isn't to say they have no self preservation, but rather survival is the primary goal of a kobold tribe. This leads to their tendency for a lawful alignment because they have to work together to survive, or they're under the rule of a dragon for survival. Kobolds often share plans and goals with each other so that everyone can pitch in, general plans become common knowledge and the specifics of complicated plans will be told to those who ask. Because much of their efforts are in survival, academics are ignored in favor of trap making, mining, fighting, and rarely sorcery.

Kobold Traits

  • Ability Score Increase. Your Dexterity score increases by 2, and your Strength score is reduced by 2.
  • Age. Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.
  • Alignment. Kobolds are fundamentally selfish, making them evil, but their reliance on the strength of their group makes them trend toward law.
  • Size. Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Grovel, Cower, and Beg. As an action on your tum, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
  • Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Sunlight Sensitivity You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
  • Languages. You can speak, read, and write Common and Draconic.
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