Human

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.

Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.

Human Traits

  • Ability Score Increase. Your ability scores each increase by 1.
  • Age. Humans reach adulthood in their mid to late teens, and usually live less than a century.
  • Alignment. Humans tend towards no particular alignment, as their rapid expansion and short lives cause rapid shifts in culture. However, an individual human is likely to be the same alignment as the nation, tribe, or clan they call home.
  • Size. Humans vary wildly in height and build, from barely 5 feet to well over 6 feet tall. Regardless, your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Languages. You can read, write, and speak Common and one language of your choice.

Variant Human

  • Ability Score Increase. Two ability scores of your choice each increase by 1.
  • Age. Humans reach adulthood in their mid to late teens, and usually live less than a century.
  • Alignment. Humans tend towards no particular alignment, as their rapid expansion and short lives cause rapid shifts in culture. However, an individual human is likely to be the same alignment as the nation, tribe, or clan they call home.
  • Size. Humans vary wildly in height and build, from barely 5 feet to well over 6 feet tall. Regardless, your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Languages. You can read, write, and speak Common and one language of your choice.
  • Skills. You gain proficiency in one skill of your choice.
  • Feat. You gain one feat of your choice.

Revenant

  • Ability Score Increase. Two ability scores of your choice each increase by 1 and your Constitution score increases by 1.
  • Age. Humans reach adulthood in their mid to late teens, and usually live less than a century.
  • Alignment. Humans tend towards no particular alignment, as their rapid expansion and short lives cause rapid shifts in culture. However, an individual human is likely to be the same alignment as the nation, tribe, or clan they call home.
  • Size. Humans vary wildly in height and build, from barely 5 feet to well over 6 feet tall. Regardless, your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Languages. You can read, write, and speak Common and one language of your choice.
  • Relentless Nature. Your DM assigns a goal to you—typically, one related to your character’s death. The goal must be a specific task you can complete, such as slaying an enemy or liberating an area and its people. Until you fulfill that goal, you gain the following benefits:
    • If you are below half your hit point maximum at the start of your turn, you regain 1 hit point.
    • If you die, you return to life 24 hours after death. If your body is destroyed, you reform within 1 mile of the place of your death at a spot determined by the DM. If your equipment was also destroyed, you do not regain it.
    • You know the distance and direction between you and any creature involved in your goal, such as a person you seek vengeance against or someone you pledged to defend. This awareness fails if the creature is on another plane of existence.

When your goal is complete, you finally find rest. You die and cannot be restored to life.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License