Hobgoblins or Ghaal’dar are the “Mighty People” of the gobliniods races. War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied.

Hobgoblins tend to have burly builds, hairy skin and coarse body hair. Most of their body is covered in fine hair that ranges from dark reddish-brown to dark gray. They have dark orange or red-orange skin and eyes that are yellowish to dark brown. They have large, broad noses that tend to be blue or white. Their teeth are large and the bottom two cuspids jut up like fangs. Their ears are prominent and often move and convey great emotion.

Hobgoblins organize themselves into tribal bands known as legions. In their martial society, every hobgoblin has a rank, from the powerful leaders and champions, to the rank-and-file foot soldiers, to the goblins that find themselves driven into the front lines at spear point. A legion is headed by a warlord with several captains serving under its command. A hobgoblin warlord is a ruthless tyrant more interested in strategy, victory, glory, reputation, and dominion than leading troops into battle.

As loyal and disciplined as hobgoblins are in their own legion, rival legions compete constantly for reputation and status. Meetings between legions erupt in violence if troops aren’t restrained, and only exceptionally powerful leaders can force legions to cooperate on the battlefield.

Hobgoblin Traits

  • Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1.
  • Age. Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.
  • Alignment. Hobgoblin society is built on fidelity to a rigid, unforgiving code of conduct. As such, they tend toward lawful evil.
  • Size. Hobgoblins are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Martial Training. You are proficient with two martial weapons of your choice and with light armor.
  • Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.
  • Languages. You can speak, read, and write Common and Goblin.
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